Vigil
Founded after the Battle of Harrow Falls, where Cid, Ashfall, Bulwark and Cross first fought side by side.
Cadence · Lumen · Tidewell · Cross
Unsealed. The first seal is broken.
Project Anvil drilled too deep near Harrow Falls, Ontario, and a pillar of gold light rose 40 km into the sky. The Ember buried beneath the world is leaking out, and everyone it touches has to pick a side. Recruit heroes and villains, build a squad of five, and fight for what comes next.
33 heroes, villains and legends so far · tap anyone for their art
Most mobile games are built to milk a few big spenders. Unsealed isn't. There's one thing to buy, the cheaper tier costs less than a coffee, and nobody can pay their way past you.
Nothing else for sale.
Plus a free pass track for everyoneThe story of Unsealed starts as a comic. A drill crew chasing a bonus, a street busker who's never sung a spell in her life, a tired commander who has seen everything, until now. And something under Harrow Falls that has been waiting a very long time.
Something fell to Earth before history began, and the first Wardens buried it behind seven seals. Unsealed, the first story of the Emberverse, starts the night the first one cracks.
Oruth crashes to Earth and begins draining its Ember. Ice ages, floods and lost civilizations follow.
The first Wardens, led by Aurel the Unmaker, bury Oruth in the Hollow Deep behind seven seals. Aurel becomes the seventh seal himself.
The seals are hidden around the world. What leaks out becomes the myths of every culture: oracles, dragons, miracle-workers.
A Warden faction tries to tap a seal for power. It's crushed, and the survivors go underground. They become the Kindled.
A Halcyon geological survey finds an impossible energy signature in the Canadian Shield. Adrian Halcyon buries the data.
Project Anvil, the world's deepest borehole, breaches the First Seal near Harrow Falls. A pillar of gold light rises 40 km into the sky.
The game starts hereEmber fissures open worldwide. The first Changed appear, and Harrow Falls is quarantined.
Halcyon unveils the Ember cell. Markets explode, and the public cheers.
The Bureau of Anomalous Energy is formed to register the Changed.
After the Battle of Harrow Falls, where Cid, Ashfall, Bulwark and Cross first fight side by side.
Splash art from the world of Unsealed. Tap any scene to see it full size.
Every faction has a plan for the Ember. Heroes and villains each get their own campaign, and the best squads mix both.
Founded after the Battle of Harrow Falls, where Cid, Ashfall, Bulwark and Cross first fought side by side.
Cadence · Lumen · Tidewell · CrossWarden heretics underground since the Ashen Schism. They call what lies beneath the seals the Mother Flame.
Mother Cinder · Ashwidow · CinderhoundAdrian Halcyon's company. Its survey found the Ember twenty years early, and he buried the data.
Adrian Halcyon · Overclock · Dr. VossThe Bureau of Anomalous Energy registers and contains the Changed. Not everyone inside agrees with how.
Keystone · Agent Juno Park · LockwardAn anti-powers militia. Some of its best fighters have walked away.
Nullhand · Houndmaster Brix · FarsightCurses sold by the ounce, and crime bosses who run the tunnels under the city.
Hex Mallory · GutterkingA first look at the roster. Each character has an origin, a role and a kit of their own. Tap a card to see their action art up close.
The last heir of an ancient order of sorcerers, and one of the four who fought side by side at the Battle of Harrow Falls.
A bounty hunter with no powers who has never lost a mark.
The roster keeps growing. These characters are in the works, from the early campaign farms to whole new squads.
Portraits are early looks and may change before launch.
Most squad games stop at one team of five. Unsealed builds whole modes around a deep bench, gives some characters a sixth seat, and runs Arena formats that ask for more than one good squad.
Some characters carry a Field Support ability. Put one in the sixth seat and they stay out of the fight, but their ability still works for the whole battle.
The Arena lets you mix both sides into one squad.
Specials and Ultimates charge at their own pace for each character, so no two squads keep the same rhythm.
Some squads are made to beat others, so no single team stays on top.
Battles are turn-based. You build a squad of five and every character fills a role, so a squad lives or dies on how those roles fit together.
Takes the hits and shields the squad with taunts, barriers and defense.
Fights up close, chains attacks and punishes anyone who swings back.
Big damage, whether one target or the whole enemy line.
Slows, blinds and weakens enemies to bend the fight your way.
Heals, cleanses and keeps everyone standing.
The Changed, rewritten by the Ember.
Wardens, Wildflames and older things.
Armor, androids and Ember cells.
No powers. Just training and nerve.
Earn Ember shards to recruit a character, then keep collecting them to light up to seven Embers and make them stronger.
Ten chapters for the heroes and ten for the villains, each telling its own side of the Unsealing.
Mix heroes and villains into one squad and climb a 100-rank ladder.
A four-fight run against named squads. After each win, bank your pot or push on, and the last fight is the Anvil Sentinel.
Rotating events with eight tiers of rising difficulty. Some put a featured hero up for grabs.
Endless waves with a bench of up to 15. The fallen stay down, so every replacement counts.
Take on bosses like Deep Pockets and Paywall across rising difficulty tiers.
Build an alliance base with friends and head out on Seal Expeditions.
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